World Models, 3D & Gaming

Interactive world models, 3D generation, and AI for games and simulations. — 18 releases covered on the show.

April 2026

Tencent
New ModelsOpen weights

HYWorld 2.0

Tencent HYWorld 2.0 turns a single image into editable 3D scenes

Tencent released HYWorld 2.0, which converts a single image into editable 3D Gaussian Splats and meshes that are ready for Unity, Unreal, and Isaac Sim. It is one of three single-image-to-3D-world releases this week, essentially an open-source equivalent of what Fei-Fei Li's World Labs is building.

March 2026

February 2026

January 2026

Google DeepMind
New Models

Genie 3 (Project Genie)

Google DeepMind launches Project Genie 3, real-time 24fps world model

Google DeepMind's Genie 3 generates interactive, controllable 3D worlds in real time at 24 frames per second, demoed live on the show with a spaceship exploration and paint persistence on walls. It ships alongside SIMA 2, a self-improving game-playing agent built on Genie 3, and is available to Gemini Ultra subscribers in the US with a one-minute session limit.

24 fps Genie 3 frame rate

November 2025

Meta AI
New ModelsOpen weights

SAM 3D

SAM 3D turns single photos into 3D objects and human bodies

Released alongside SAM 3, SAM 3D reconstructs 3D objects and full human bodies from a single image with surprisingly high quality. It extends the Segment Anything family from 2D segmentation into single-image 3D reconstruction.

October 2025

September 2025

World Labs
Products & Apps

Marble

Fei-Fei Li's World Labs presents Marble, a generative world model

World Labs, Fei-Fei Li's spatial intelligence startup, presented Marble, a generative world model that creates explorable 3D environments. The demo is treated on the show as evidence that world models are getting meaningfully closer to usable products.

July 2025

Dynamics Lab
Products & Apps

Mirage

Mirage debuts as the first AI-native UGC game engine

Dynamics Lab unveiled Mirage, billed as the world's first AI-native user-generated-content game engine, with real-time photorealistic playable demos powered by world-model-style generation. Alex reacted to it live as the most visibly fun demo of the week and a preview of where interactive media is headed.

May 2025

Odyssey
Products & Apps

Odyssey Interactive Video

Odyssey debuts real-time interactive AI video at 30 FPS

Odyssey launched interactive video: real-time AI world exploration rendered at 30 FPS, letting you walk through generated worlds as they are created. A glimpse at world-model-driven media where the video responds to you instead of just playing back.

StepFun
New ModelsOpen weights

Step1X-3D

StepFun's Step1X-3D: open two-stage framework for textured 3D assets

StepFun released Step1X-3D, an open two-stage framework for high-fidelity, controllable generation of textured 3D assets: it first synthesizes watertight geometry, then generates view-consistent textures. Trained on 2M curated meshes, the release also includes a curated dataset of 800K assets and a Hugging Face demo.

April 2025

Tencent
New Models

Hunyuan 3D 2.5

Tencent's Hunyuan 3D 2.5 jumps to 10B params with PBR textures and rigging

Tencent updated its 3D generation model to Hunyuan 3D 2.5, now boasting 10 billion parameters, up from 1B. They highlight massive leaps in precision with 1024-resolution geometry, high-quality textures with PBR support, and improved skeletal rigging for animation.

10B Parameters (up from 1B)1024 Geometry resolution

March 2025

Tencent
New ModelsOpen weights

Hunyuan3D 2.0 MV & Turbo

Tencent updates Hunyuan3D 2.0 with MultiView and Turbo variants

Tencent updated its Hunyuan3D 2.0 image-to-3D model with an MV (MultiView) version that conditions on multiple input views, plus a faster Turbo variant. The show highlighted it as new SOTA for 3D generation, available to try in a Hugging Face space.

February 2025

Microsoft
New ModelsOpen weights

MUSE (WHAM)

Microsoft MUSE generates playable game worlds from a single second of video

Microsoft's MUSE can generate minutes of playable gameplay from just a single second of video frames and controller actions, preserving screen elements like health bars and percentages. It is based on the World and Human Action Model (WHAM) architecture, trained on a billion gameplay images from Xbox, with the model released on Hugging Face.

January 2025